v0.6


Game done from scratch, started doing the scenario with Probuilder in Unity, but afterwards was modeled in Blender in order to get the glow effect.

IA is controlled by Unity's navmesh agents, tried to set the radius to a very small value to let pass through each other, but still get stuck in some cases.

Added the score, some effects when a Power Up is catched and when a ghost is eaten while escaping.

Pending thins to do:

  1. Start menu and game over
  2. The player die when is reached by a ghost.
  3. Lives counter
  4. Sounds

Get New Pacman 3D

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